
“The main goal is to take the less viable classes and builds, stuff that has thematic value, and raise them up. “We're not looking to make a brand new game, Diablo II is still going to be Diablo II,” Matthew Cederquist adds. So what constitutes a viable build? Well that would be high-level play in Diablo II’s Nightmare and Hell difficulties. “We're taking baby steps… which is why you'll notice that nothing's being nerfed.” “Conservative is a good way to put it,” says Robert Gallerani, Studio Design Director. Class Balance ChangesĪs mentioned, the changes to the seven playable classes (Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin and Sorceress) won’t alter what they can already do, but instead will foster new viable builds. Let’s dig into the changes in more detail. Players still love this game, 20 years later, and want to see updates. There was such an abundance of feedback that came through too, it was almost overwhelming. “I think we took the right approach, making sure everything was good before making changes. “The first stage was, let's launch the game, have it be successful, and make sure that all the bugs and all the kinks and all the server stuff… was taken care of and smoothed out before moving on to stage two,” says Matthew Cederquist, Senior Game Producer. A few examples of builds the team have focused on, for instance, are melee-powered Amazons, martial arts-focused Assassins, and axe throwing Barbarians. All seven playable classes are being reworked to some extent, in fact, capitalising on the game’s impressively open class design to elevate class fantasies that aren’t currently viable in high-level play. The team isn’t interested in messing with things that work, and will instead focus on giving players more options. The changes will be geared around opening up new opportunities.
Blizzard diablo ii patch Patch#
Patch 2.4 - which will be coming to a PTR (Public Test Realm) on PC early next year - is set to make significant changes, close to 12 years since the last such update. Now, however, Blizzard has announced a new patch coming to Diablo II: Resurrected that will once again take the experience somewhere new.

That game took the underlying game logic of the original and laid a 3D engine laid over the top, and the goal was to keep the gameplay (almost) exactly as it once was. That version of the game - 1.13c to be precise - was the foundation upon which Diablo II: Resurrected was built. And yet, more than 21 years after Diablo II first launched, that’s not the end of the story. That was to be the evermore version of the classic action-RPG.

ĭiablo II’s last meaningful balance-focused patch arrived on March 23, 2010. To learn more, please visit our timeline as well as our in-depth report on the subject. Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers.
